Karliah

Dialogue Vocabulary

Words and expressions from Karliah's dialogue scenes:

Dialogue Categories

Related Playlists

whim — The Elder Scrolls V: Skyrim dialogue scene

whim

a sudden, unpredictable desire or decision

The Elder Scrolls V: Skyrim

someone's back's to the wall — The Elder Scrolls V: Skyrim dialogue scene

someone's back's to the wall

to be in a desperate or dangerous situation with no escape

The Elder Scrolls V: Skyrim

make for somewhere — The Elder Scrolls V: Skyrim dialogue scene

make for somewhere

to go toward or head to a particular place

The Elder Scrolls V: Skyrim

furrow — The Elder Scrolls V: Skyrim dialogue scene

furrow

to make lines, grooves, or wrinkles in something

The Elder Scrolls V: Skyrim

cut up somewhere — The Elder Scrolls V: Skyrim dialogue scene

cut up somewhere

the path was formed, carved, or created going upward along somewhere

The Elder Scrolls V: Skyrim

a decision falls to someone — The Elder Scrolls V: Skyrim dialogue scene

a decision falls to someone

the someone is responsible for making the decision

The Elder Scrolls V: Skyrim

transact something — The Elder Scrolls V: Skyrim dialogue scene

transact something

to formally carry out, complete, or perform an agreement or exchange

The Elder Scrolls V: Skyrim

footing — The Elder Scrolls V: Skyrim dialogue scene

footing

someone’s position, status, or advantage in a situation

The Elder Scrolls V: Skyrim

(right) under someone's nose — The Elder Scrolls V: Skyrim dialogue scene

(right) under someone's nose

something happened very obviously, but nobody notice it

The Elder Scrolls V: Skyrim

induct someone into something — The Elder Scrolls V: Skyrim dialogue scene

induct someone into something

to formally bring someone into a group, organization, or position

The Elder Scrolls V: Skyrim

sepulcher — The Elder Scrolls V: Skyrim dialogue scene

sepulcher

a tomb or burial chamber — a place where someone is laid to rest after death

The Elder Scrolls V: Skyrim

patron — The Elder Scrolls V: Skyrim dialogue scene

patron

a guardian, protector, or supporter

The Elder Scrolls V: Skyrim

appetite for something — The Elder Scrolls V: Skyrim dialogue scene

appetite for something

a strong desire, hunger, or craving for a particular outcome or action

The Elder Scrolls V: Skyrim

avert — The Elder Scrolls V: Skyrim dialogue scene

avert

to stop or prevent something bad, dangerous, or undesirable from happening

The Elder Scrolls V: Skyrim

reverence — The Elder Scrolls V: Skyrim dialogue scene

reverence

a deep respect, awe, or veneration for someone or something

The Elder Scrolls V: Skyrim

disband — The Elder Scrolls V: Skyrim dialogue scene

disband

to break up or end the activities of a group

The Elder Scrolls V: Skyrim

irony — The Elder Scrolls V: Skyrim dialogue scene

irony

a situation that is strangely or amusingly opposite to what you would normally expect

The Elder Scrolls V: Skyrim

undermine — The Elder Scrolls V: Skyrim dialogue scene

undermine

to weaken someone or something gradually or secretly

The Elder Scrolls V: Skyrim

foster something — The Elder Scrolls V: Skyrim dialogue scene

foster something

to encourage, support, or promote the growth or development of something

The Elder Scrolls V: Skyrim

defile something — The Elder Scrolls V: Skyrim dialogue scene

defile something

to pollute, corrupt, or violate something pure, sacred, or respected

The Elder Scrolls V: Skyrim

avenger — The Elder Scrolls V: Skyrim dialogue scene

avenger

someone who takes action to punish wrongdoing or to seek justice

The Elder Scrolls V: Skyrim

novice — The Elder Scrolls V: Skyrim dialogue scene

novice

someone who lacks experience or training in a particular activity or field

The Elder Scrolls V: Skyrim

diminish — The Elder Scrolls V: Skyrim dialogue scene

diminish

to gradually become smaller, weaker, or less effective

The Elder Scrolls V: Skyrim

uncanny — The Elder Scrolls V: Skyrim dialogue scene

uncanny

strangely remarkable or unsettling

The Elder Scrolls V: Skyrim

given time — The Elder Scrolls V: Skyrim dialogue scene

given time

if enough time passes, or with time, something will likely happen

The Elder Scrolls V: Skyrim

trinity — The Elder Scrolls V: Skyrim dialogue scene

trinity

a group of three closely connected people working together as one unit

The Elder Scrolls V: Skyrim

imbue — The Elder Scrolls V: Skyrim dialogue scene

imbue

to fill someone or something with a particular quality, power, or feeling

The Elder Scrolls V: Skyrim

call upon someone — The Elder Scrolls V: Skyrim dialogue scene

call upon someone

to invoke, appeal to, or request assistance from someone

The Elder Scrolls V: Skyrim

see to something — The Elder Scrolls V: Skyrim dialogue scene

see to something

to take responsibility for making sure something happens or is taken care of

The Elder Scrolls V: Skyrim

cistern — The Elder Scrolls V: Skyrim dialogue scene

cistern

a large container or underground chamber used for collecting and storing water

The Elder Scrolls V: Skyrim